Recent Posts

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61
News and Announcements / Client Download
« Last post by worldremaker on June 01, 2018, 07:37:37 AM »
Official release of FOnline: Aftertimes game client as of 01.06.2018 revision. Full client (700MB) includes Fallout 2 Graphics & Soundtrack. Lite (500MB) requires seprate usage of master.dat renamed to fallout.dat from Fallout 2 original copy. Please download full client only if you do own an original copy of Fallout 2.


62
Closed Suggestions / TC locker sugestion
« Last post by Veki on May 31, 2018, 09:24:14 PM »
random advance-uniq T3, 10-30 rare munnition, 5 random weapon parts, 5 random drugs, 1 useles item(colectable, later dm can make event excenge like 200 red condoms for stated CBT ranger armor etc, or make NPC but put in secret, so people dont know :D to think that is useles ), 500 caps, 200 random common munition? spawn time every hour no half hour, or maybe on two hours?
63
Suggestions / Medic help
« Last post by Veki on May 30, 2018, 10:45:28 AM »
I realise new maps dont have hospitals...is not bad idea to make inside of one new town maps NPC who you bring medical suply, excange for exp and caps. doctor bags, aid first kits and paramedic bags, stims...some town who have gangs you can be dealer bring drugs suply for buffot, mentans, jet drugs. some wanna alchocol suply, some wanna suply of energy weapons...can be repitable quest with colddown about 6-8 hours ( NPC make demand list what they need and you need to bring them. If you have NPC who sell dogs, you can bring him meat to help him to feed to excange for munition or caps, we need to figure out awards for this, but this tasks are ok to add by my opinion, until we dont make some bigger campagne with story for new town maps for nevada content.
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Suggestions / TB mode
« Last post by Veki on May 30, 2018, 10:06:39 AM »
make offline players in TB fight automatic skip turn, dynamite with timer to desapair from inventory if it is activated when you spawn into TB fight(prevent suicide trolers who spawn)
65
Suggestions / Re: Sugestion by Veki
« Last post by druto on May 27, 2018, 01:51:19 PM »
New sugestion: remove reset karma system, if you bad you be bad, or be good...also i try NCR armor to take and put it is writen broken?
Depending on the future plants with the karma system, this feature will be either removed or made much more expensive.

Lootable armors/guns that are broken and cannot be worn will be part of the crafting system (i think).
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Suggestions / Re: Sugestion by Veki
« Last post by Veki on May 25, 2018, 08:37:09 PM »
New sugestion: remove reset karma system, if you bad you be bad, or be good...also i try NCR armor to take and put it is writen broken?
67
Final client release will be downloadable from other sites.
68
Suggestions / Re: Suggestions about traits and perks
« Last post by druto on May 25, 2018, 08:19:11 AM »
Fast Metabolism
Current system works kind of like this. Healing Rate is currently a percentage, should be changed to actual HP value healed.

Small Frame- +1 Agl, - 20% carry weight, bigger chance to get hands crippled (just hands! +10%) and weapon drops (+15%) ..... cuz u are not strong but more agile (iron grip can be rescue from it)
Reasonable, something like that was on TODO.

One handler-  -20% to hit chance and +20% to weapon drop when wealding 2hand weapon, +20% to hit chance and +10% resistance to weapon drop when wealding 1hand weapon + 5 flat dmg to every shot not bullet (this trait is ussles lets make him do something)
Sounds good, but this might be changed to a new trait that could be more useful. Maybe.

Kamikaze- +10% to dmg, -10% dmg resistance (nothing more nothing less)
Already done.

Chem Reliant- Drugs now are on you for 2houers but stimpak and super stimpak heals u 50% less (to test, 50% can be too much)
Noone would use it because the penalty is too harsh. I can't think of anything better though.

Chem Resistance- You got only 5% to get drug addiction and You are immune to teir penaltys (not addictions) but drugs on you works only 5min (its gonna be crazy trait if you get addicted but you can always use Drug Antidote)
Addictions are disabled and i'm not sure if they should be brought back, so this trait will probably get removed/replaced with something new.

Bloody Mess- +5 flat dmg, players always die on 0 hp and their armor is totaly destroyed. You always see the worst way a person can die.
The current idea for this perk is that both the attacker and the target would die instantly if their HP drops below 0, plus the death animation would ruin their armors by itself. I'm not sure about the +5 flat dmg, because 2 other traits have this feature as well.

Fast Shoot- -1ap cost of shot not burst, unable to make aims attacks but have a chance to make aim shot (but not on every shot ~15% torso 10% leg, 10% groin, 10 arm%, 5% head)
On TODO.

remove perks healer

Medic- +30-60hp when using First aid and halves fa cd (but not with Living anathomy to 20sec that was to much, minimum 25 sec) req 175% FA and 100% Doc

Living anathomy- +5 to damage when attacking living organisms, dubles luck when using First Aid and reduce FA cd req 125% fa, 50% doc
Something like this is already done, Healer perks are merged with Medic and Living anatomy.


Resuscitation- chance to resurect dead player, 30% chance (200%doc cap) get bigger when wealding in hand Doc bag +25% (5% more chance) or +50% (10% more chance)
On TODO, but it will work differently, less random.


this should make an option to make healer class...
And now very important thing for medics: add option to see players First aid cooldown (when you get mouse over him) that is enable by geting Living anathomy perk (when medic heals/use fa, the player get cd from him but Medic dont get cd from that player, he get cd only when he heal himself)
and to make unable to do sneak Medics (that can be nasty) first aid should start to desneak the sneaker
Sounds good, we will see.

About ussles perks that nobody use:

Iron grip, weapon handling, quick recovery, Tree Trunk Thighs and gain "SPECIAL"

they should be merged- Iron grip with weapon handling, quick recovery + Tree Trunk Thighs and Gain SPECIAL should give +2 not 1 (its totaly ussles)
Iron Grip and TTT are merged into Iron Limbs.
Weapon Handling might get +1 ST bonus later.
Quick Recovery is fine at it is i think.

The perk changes on the server are temporarily reverted for now, thats why you won't see their effects now.



69
Closed Suggestions / and you can download the file from other file sharing sites
« Last post by Garpun on May 24, 2018, 09:34:58 PM »
and you can download the file from other file sharing sites, gash client for downloading torrents for download will be a lot easier
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Suggestions / Re: Sugestion by Veki
« Last post by Garpun on May 24, 2018, 09:28:33 PM »
and you can download the file from other file sharing sites
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