Recent Posts

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News and Announcements / The end of 2nd season.
« Last post by worldremaker on January 27, 2019, 03:45:31 PM »
The 2nd season of FOnline: Aftertimes is ended now. Unofficial run will stay at dev-server fonlineserver.ddns.net , where 3rd season is preparing.
However the sources of 2nd season are published here:

http://files.fonline-aftertimes.net/official_releases/

More info about the SDK: https://fodev.net/forum/index.php/topic,30057.0.html
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News and Announcements / Re: Initial changelog for 2nd season of FOnline: Aftertimes
« Last post by Knuckle on January 27, 2019, 09:35:24 AM »
Added new features:

- Traders event.
From time to time some trader has really good stuff to sell what will be announced in the game.
- New Base Control system.
Now you can control few bases (Waterworks, Hawthorne Military Base, Area 51, Nuka Cola Factory in Salt Lake, Mariposa Military Base). These can be retaken by mobs which are living inside. Rewards are spawned one or two times per day. Expect minimum T3 stuff there, up to T4 stuff, implants or T4 blueprints. Mobs will not attack current controller.
Current controller can't looting dungeons lockers or killing mobs living inside.
- Sierra Army Depot has own event.
Just load howitzer by shell, and... FIRE!
- New AI for dungeon mobs.
Forget about the same strategy for dungeons what can be repeated over and over again. Every mob's patroling area and... LOOKING FOR YOU!
- Guarded towns can be raided by bandits, army, outcasts, pets, mutants, and other... things...
Just protect the town and get your reward!
- Factions.
You can register own faction name.
- New locations, and refreshed old ones.
- New dungeons and scenarios for them.
- New crafting system where craft of T4 items is available.


And here we want to introduce you the large part of Fallout of Nevada game's world.
Big thanks to Nevada Band Team.


Your character's build.
When you're registering your character you can set up to 10 points for stat. But during the game it can be higher, by drugs, implant, additional perk, bonus from armor, etc.

Additionally:
- Fast Shot single-shot attacks now target a random limb
- RBTE, BRoF, MRD, Bonus HTH Attacks perks now require 175 ranged skill
- Tree Trunk Tighs disabled, merged with Iron Grip (Iron Limbs) + some description fixes
- Skill points no longer cap on 99
- Added kill counter for players in character sheet (Wastelanders)
- Bloody death animation if the player dies by burst and their HP reaches below -100
- Healing Rate is no longer a percentage, but the actual HP healed (every 30 seconds)
- Base value of Healing Rate is EN/2, cannot be lower than 3
- Gets an additional bonus of MAX_HP/50
- Fast Metabolism gives a +10 bonus to Healing Rate, halves timeout

Client side:
- Our client is on new (but old) revision (412) with some patches and improvements. It allows us to fix few things from the previous game's season.

New client's features:
- Added bullet tracers effect for all weapons
- Added 2 new config entries (the second one will be used later)
Code: [Select]
ShowBulletTracers = 1
ShowFactionIcons = 1
- No reason for using SandBoxie tool any more.

And of course - Mapper.

Mapper is an integral part of client and will be also updated by updater or launcher with client.

Wiki
Unfortunately our wiki stays out of date. We will update it soon as it's only possible.

This changelog is very general and details will be described later. Did I miss something? I think yes. During creating this changelog other devs are still pushing the last server updates for the game's run.

I have not even started yet, but from the read ups this game sounds fucking amazing guys, nice to see something balanced, a game for gamers for a change, keep up the good work guys
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Bug Reports / Re: Workbench
« Last post by worldremaker on January 22, 2019, 08:06:59 PM »
Private workbenches are disabled.
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Bug Reports / Workbench
« Last post by Belgor on January 12, 2019, 05:10:05 PM »
The workbench at the safe house is actually a container but nothing more cant craft anything.
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Game Help / i have a problem with safe house
« Last post by Belgor on January 12, 2019, 03:07:49 PM »
i have a safe house and my workbench is a container i can't craft wtf? >:(
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News and Announcements / Re: Initial changelog for 2nd season of FOnline: Aftertimes
« Last post by Gimper on January 07, 2019, 03:44:28 AM »
Yo client is still downloading but I already have a boner just from reading this. Hyped to play. High expectations guys lol
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Bug Reports / Re: Bugged Hub, Can't get out
« Last post by LNEWTON on December 16, 2018, 07:39:19 PM »
Edited the post to show the link properly.
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Bug Reports / Bugged Hub, Can't get out
« Last post by LNEWTON on December 16, 2018, 07:30:56 PM »
One day I log in and I see this.

I can't get out of the area.

http://pasteall.org/pic/797e3942e8992b611be03e0c102c260f
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Game Help / Re: More Infos about this Fonline
« Last post by Stamand on December 15, 2018, 01:54:59 PM »
Hello guys !
I love these standing desk chairs and just start to test this server, is it active ? Can i play it or there will be a wipe soon ?  :o

The server is currently during on-going test session to try out few features. Not everything that's prepared for official release is included in the test session. Current "alpha" should be closed soon then there will be an unknown amount of days without server at all and then release.

That's awesome to hear. Take your time and get it right bro. I'm so hyped up for this.
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Bug Reports / Missing barrier in Klamath Mine
« Last post by Chaka on November 12, 2018, 09:45:09 AM »
You can walk into the cave walls on one of the floors of the Klamath mine. I can't remember which floor, but i'm pretty sure it was the last one.
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