Recent Posts

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News and Announcements / Re: Discord Server
« Last post by worldremaker on March 26, 2023, 03:19:25 PM »
FOnline: Aftertimes's Discord's invites have been disabled and possibility to creation of new ones have been blocked. Discord is not for FOnline. Often at least half a thousand people hang out there, and in the game a really modest fraction of this community. Players have stopped meeting in the game and start discussions on discords or other global chats, also in-game. If only it were about the game, but not - crap about who's sleeping with who, overthrowing dictators, pasting pictures of clogged toilets... Seriously? The classic forum works better - it's more organized for at least trading, modding, bugs'n'issues, faction announcements, etc. Let factions run their own servers, as it was in the days of TS3, and the only slime was the PvP forum.

What about the players which are still there?
FOnline: Aftertimes's Discord is still the quickest way to contact me and no one will kick them out unless they break the rules. They can leave it at any time without any additional consequences, except for one - there will be no return.
2
News and Announcements / Start of 3th season
« Last post by worldremaker on November 10, 2020, 10:41:20 AM »
Hello there!

I'm proud to announce planned date of start the 3th season of FOnline: Aftertimes. This time you will receive the fresh experience in old game features where back into the roots of Fallout 2 is included.

What you can expect in season 3?

- more PvE content, like more dungeon locations, where not only gun's bullets are count to win,
- different economy system, where you will be able to guard the caravans or rob them, when they are transporting some stuff on the basis of goods exchange between towns,
- fresh and not overpowered character build system, where intelligence and charisma are now very important,
- new design of NPC's AI dedicated for FOnline: Aftertimes,

...and much more!

The game will begin on 1st of November 2024.
The next seven months will be spent on testing and fine-tuning both new and old game features.

For more info check our Discord: (invitations are disabled)
Stay tuned on our YouTube channel: https://www.youtube.com/channel/UC9ow0dgrJi57691DUi-HI9A
3
Game Discussion / Re: Banhammer strikes
« Last post by FOAT Server on March 14, 2019, 09:57:55 AM »
Characters: worldremaker, dupa.
Reason: Multilogged in public guarded area during PvP.
Duration: 5 minutes.
4
Game Discussion / Re: Banhammer strikes
« Last post by FOAT Server on March 14, 2019, 09:55:45 AM »
Characters: worldremaker, dupa.
Reason: Multilogged in encounter area.
Duration: 5 minutes.
5
Game Discussion / Re: Banhammer strikes
« Last post by FOAT Server on March 14, 2019, 09:54:36 AM »
Characters: worldremaker, dupa.
Reason: Multilogged in public unguarded area.
Duration: 5 minutes.
6
Game Discussion / Re: Banhammer strikes
« Last post by FOAT Server on March 14, 2019, 09:53:09 AM »
Characters: worldremaker, dupa.
Reason: Multilogged in public unguarded area.
Duration: 5 minutes.
7
Game Discussion / Banhammer strikes
« Last post by worldremaker on March 14, 2019, 09:42:06 AM »
Initial post for database [test]
8
Suggestions / Re: Add desert europe cities
« Last post by afterdead on February 20, 2019, 11:53:10 AM »
No need dialogs or quests because nobody reads and does it anyway you can add cities and make locker with cool items. Add slugs or zone control and all gonna be good. For example you can put in cities random enemies for exps or loot bodies after dead.
9
Suggestions / Re: Add desert europe cities
« Last post by worldremaker on February 16, 2019, 07:43:50 PM »
Adding is easy but what about filling with events/quests/dialogs?
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Suggestions / Add desert europe cities
« Last post by afterdead on February 12, 2019, 05:42:15 PM »
cities from desert europe in aftertimes server:








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