16
Wastes / Initial changelog 01.05.2017 (in progress)
« on: April 29, 2017, 01:08:11 PM »
As you know FOnline: Aftertimes is running at the 2nd season of FOnline: Reloaded game. The main differents is:
Client side:
- Improved configurator - you can add some new binds by it.
- DirectX 9.0c is supported now in Direct3D mode.
New character's build:
- Lockpick, science and repair skills have now 200% of capacity.
- Armor class is halved when character is walking or standing.
- Finesse trait is reworked. It should be more effective with energy weapons.
base
leveling
perks
speedboost
New craft system:
workbenches
proffessions
required skills for profs
skill requirements
t3 - t4 bps
items from dismantling, dungeons...
- private mines are still available, their cost is 40.000 but production time is chenged to 1 real day,
- time between vein spawns in private mines is much shorter now,
- you must expect some troubles in private mines,
- high quality chemicals are available in Waterworks, randomly with regular ones,
- high quality electronic parts are available in Waterworks, in the one of the broken computers,
- high quality fibres are available now in Gecko - checkout the west cornfield.
New items:
t3 - t4 bps
m202 rl
resources
Follower adjustments:
- Slaves will stop mining on flee command.
- Flee command is disabled inside of dungeons.
- Dead companions will drop their stuff inside of dungeons.
New features:
- Robbery Job in NCR, Hub and San Francisco.
- Lockers in towns will spawn various items.
New locations:
- v14
- slvvlt
New dungeons:
- Vault 14 in zone 38 : 21,
- Slavery Vault in zone 6 : 8,
- Raiders's Hideout in zone 23 : 13,
- Valdez Tanker underboard (in San Francisco),
- Mariposa Military Base is filled by the the mutants and spawners,
- Sierra Army Depot is filled by item spawners and bots, which will give experience points after their death.
- Ghost Town is setted up in zone 25 : 21,
- Toxic Caves have some spawners now.
- Waterworks - small building on east is guarded by two sentry bots, ruined manager building is filled with the Slags.
Rebalanced weapons:
- burning hexes
Rebalanced armors:
Game mechanics:
- Same as above for weapons like XL30E, H&K Caws, Pancor Jackhammer, H&K P90c, Minigun, Light Support Weapon, Laser Rifle with extended capacity, Avenger Minigun and Gatling Laser which will be dropped from random encounters.
- Private mines are disabled now - it will be enabled after reworks in sources production part in this game, probably after this weekend.
- Probably you will find some unfinished locations on worldmap.
Fixes:
- Slags in New Reno - the distance to be attacked by them is shorter now,
- Mobs in New Reno will give experience points now.
- You can't use science at hex in Glow and Mariposa.
- (Turn Based mode) Stranded Ship is repaired now - combat will not start randomly anymore,
- Ares - you can't hide your characters behind the cave wall anymore.
Map changes:
- You can't leave Ares by grid on 4th level.
- Entrances in replication point near Modoc are moved outside the builnding.
Client side:
- Improved configurator - you can add some new binds by it.
- DirectX 9.0c is supported now in Direct3D mode.
New character's build:
- Lockpick, science and repair skills have now 200% of capacity.
- Armor class is halved when character is walking or standing.
- Finesse trait is reworked. It should be more effective with energy weapons.
base
leveling
perks
speedboost
New craft system:
workbenches
proffessions
required skills for profs
skill requirements
t3 - t4 bps
items from dismantling, dungeons...
- private mines are still available, their cost is 40.000 but production time is chenged to 1 real day,
- time between vein spawns in private mines is much shorter now,
- you must expect some troubles in private mines,
- high quality chemicals are available in Waterworks, randomly with regular ones,
- high quality electronic parts are available in Waterworks, in the one of the broken computers,
- high quality fibres are available now in Gecko - checkout the west cornfield.
New items:
t3 - t4 bps
m202 rl
resources
Follower adjustments:
- Slaves will stop mining on flee command.
- Flee command is disabled inside of dungeons.
- Dead companions will drop their stuff inside of dungeons.
New features:
- Robbery Job in NCR, Hub and San Francisco.
- Lockers in towns will spawn various items.
New locations:
- v14
- slvvlt
New dungeons:
- Vault 14 in zone 38 : 21,
- Slavery Vault in zone 6 : 8,
- Raiders's Hideout in zone 23 : 13,
- Valdez Tanker underboard (in San Francisco),
- Mariposa Military Base is filled by the the mutants and spawners,
- Sierra Army Depot is filled by item spawners and bots, which will give experience points after their death.
- Ghost Town is setted up in zone 25 : 21,
- Toxic Caves have some spawners now.
- Waterworks - small building on east is guarded by two sentry bots, ruined manager building is filled with the Slags.
Rebalanced weapons:
- burning hexes
Rebalanced armors:
Game mechanics:
- 3 sec god mode
- elevators
- new AI for mobs
- item spawners in towns
- npc armor + weapon drops
- Same as above for weapons like XL30E, H&K Caws, Pancor Jackhammer, H&K P90c, Minigun, Light Support Weapon, Laser Rifle with extended capacity, Avenger Minigun and Gatling Laser which will be dropped from random encounters.
- Private mines are disabled now - it will be enabled after reworks in sources production part in this game, probably after this weekend.
- Probably you will find some unfinished locations on worldmap.
Fixes:
- Slags in New Reno - the distance to be attacked by them is shorter now,
- Mobs in New Reno will give experience points now.
- You can't use science at hex in Glow and Mariposa.
- (Turn Based mode) Stranded Ship is repaired now - combat will not start randomly anymore,
- Ares - you can't hide your characters behind the cave wall anymore.
Map changes:
- You can't leave Ares by grid on 4th level.
- Entrances in replication point near Modoc are moved outside the builnding.