My idea for changing loot in lockers (or actually adding it) in the Vault 14.
Level 1:
1. Now spawns - nothing
New spawn - some nuka cola (3-4), booze (2-3)
2. Now spawns - nothing
New spawn - nuka cola(2-5), meat, super stimpaks(5-6), stimpaks(6-9)
3. Now spawns - nothing
New spawn - Chemical components(2-6), buffout(2-5), drug antidote(1-2)
Level 2:
Magic locker is ok, but that guy isn't mutie.
Level 3:
1. Now spawns - nothing
New spawn - 5mm AP (912-1412), AP rockets(21-29)
2. Now spawns - nothing
New spawn - Normal Combat armor mark II (2), super tool kit (1-2)
3. Now spawns - nothing
New spawn - Motion sensor (1-2), Geiger Counter
4. Now spawns - nothing
New spawn - Jet (6-8), Psycho(7-8), Super Stimpaks(12-16)
5. Magic locker
6. New boss - Corporal
Stats:
HP: 729
Weapon: H&K G11
AP: 12
Resists:
Normal: 8/40%
Laser: 9/70%
Fire: 4/30%
Plasma: 7/60%
Electro: 3/20%
Explode: 5/40%
Drops H&K G11 [Something like 40/60%], , 300 4.7 caseless ammo.
Respawn time: 1 hour.
Delete Enclave Patrolmen, muties and enclave? I don't think so.
So, guys, what do you think about that?