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Messages - worldremaker

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1
News and Announcements / Re: Discord Server
« on: March 26, 2023, 03:19:25 PM »
FOnline: Aftertimes's Discord's invites have been disabled and possibility to creation of new ones have been blocked. Discord is not for FOnline. Often at least half a thousand people hang out there, and in the game a really modest fraction of this community. Players have stopped meeting in the game and start discussions on discords or other global chats, also in-game. If only it were about the game, but not - crap about who's sleeping with who, overthrowing dictators, pasting pictures of clogged toilets... Seriously? The classic forum works better - it's more organized for at least trading, modding, bugs'n'issues, faction announcements, etc. Let factions run their own servers, as it was in the days of TS3, and the only slime was the PvP forum.

What about the players which are still there?
FOnline: Aftertimes's Discord is still the quickest way to contact me and no one will kick them out unless they break the rules. They can leave it at any time without any additional consequences, except for one - there will be no return.

2
News and Announcements / Start of 3th season
« on: November 10, 2020, 10:41:20 AM »
Hello there!

I'm proud to announce planned date of start the 3th season of FOnline: Aftertimes. This time you will receive the fresh experience in old game features where back into the roots of Fallout 2 is included.

What you can expect in season 3?

- more PvE content, like more dungeon locations, where not only gun's bullets are count to win,
- different economy system, where you will be able to guard the caravans or rob them, when they are transporting some stuff on the basis of goods exchange between towns,
- fresh and not overpowered character build system, where intelligence and charisma are now very important,
- new design of NPC's AI dedicated for FOnline: Aftertimes,

...and much more!

The game will begin on 1st of November 2024.
The next seven months will be spent on testing and fine-tuning both new and old game features.

For more info check our Discord: (invitations are disabled)
Stay tuned on our YouTube channel: https://www.youtube.com/channel/UC9ow0dgrJi57691DUi-HI9A

3
Game Discussion / Banhammer strikes
« on: March 14, 2019, 09:42:06 AM »
Initial post for database [test]

4
Suggestions / Re: Add desert europe cities
« on: February 16, 2019, 07:43:50 PM »
Adding is easy but what about filling with events/quests/dialogs?

5
News and Announcements / The end of 2nd season.
« on: January 27, 2019, 03:45:31 PM »
The 2nd season of FOnline: Aftertimes is ended now. Unofficial run will stay at dev-server fonlineserver.ddns.net , where 3rd season is preparing.
However the sources of 2nd season are published here:

http://files.fonline-aftertimes.net/official_releases/

More info about the SDK: https://fodev.net/forum/index.php/topic,30057.0.html

6
Bug Reports / Re: Workbench
« on: January 22, 2019, 08:06:59 PM »
Private workbenches are disabled.

7
Added new features:

- Traders event.
From time to time some trader has really good stuff to sell what will be announced in the game.
- New Base Control system.
Now you can control few bases (Waterworks, Hawthorne Military Base, Area 51, Nuka Cola Factory in Salt Lake, Mariposa Military Base). These can be retaken by mobs which are living inside. Rewards are spawned one or two times per day. Expect minimum T3 stuff there, up to T4 stuff, implants or T4 blueprints. Mobs will not attack current controller.
Current controller can't looting dungeons lockers or killing mobs living inside.
- Sierra Army Depot has own event.
Just load howitzer by shell, and... FIRE!
- New AI for dungeon mobs.
Forget about the same strategy for dungeons what can be repeated over and over again. Every mob's patroling area and... LOOKING FOR YOU!
- Guarded towns can be raided by bandits, army, outcasts, pets, mutants, and other... things...
Just protect the town and get your reward!
- Factions.
You can register own faction name.
- New locations, and refreshed old ones.
- New dungeons and scenarios for them.
- New crafting system where craft of T4 items is available.


And here we want to introduce you the large part of Fallout of Nevada game's world.
Big thanks to Nevada Band Team.


Your character's build.
When you're registering your character you can set up to 10 points for stat. But during the game it can be higher, by drugs, implant, additional perk, bonus from armor, etc.

Additionally:
- Fast Shot single-shot attacks now target a random limb
- RBTE, BRoF, MRD, Bonus HTH Attacks perks now require 175 ranged skill
- Tree Trunk Tighs disabled, merged with Iron Grip (Iron Limbs) + some description fixes
- Skill points no longer cap on 99
- Added kill counter for players in character sheet (Wastelanders)
- Bloody death animation if the player dies by burst and their HP reaches below -100
- Healing Rate is no longer a percentage, but the actual HP healed (every 30 seconds)
- Base value of Healing Rate is EN/2, cannot be lower than 3
- Gets an additional bonus of MAX_HP/50
- Fast Metabolism gives a +10 bonus to Healing Rate, halves timeout

Client side:
- Our client is on new (but old) revision (412) with some patches and improvements. It allows us to fix few things from the previous game's season.

New client's features:
- Added bullet tracers effect for all weapons
- Added 2 new config entries (the second one will be used later)
Code: [Select]
ShowBulletTracers = 1
ShowFactionIcons = 1
- No reason for using SandBoxie tool any more.

And of course - Mapper.

Mapper is an integral part of client and will be also updated by updater or launcher with client.

Wiki
Unfortunately our wiki stays out of date. We will update it soon as it's only possible.

This changelog is very general and details will be described later. Did I miss something? I think yes. During creating this changelog other devs are still pushing the last server updates for the game's run.

8
News and Announcements / Re: Announcement about the game's start.
« on: November 03, 2018, 02:29:12 PM »
Game start was moved to Sunday, 4th of November 2018.

9
News and Announcements / Announcement about the game's start.
« on: October 01, 2018, 11:36:43 AM »
OFFICIAL ANNOUNCEMENT:
The FOnline: Aftertimes game will start on the first day of November.
For the next month we will deal with the improvements, fixing and finishing of newly introduced features only.
Any suggestions of new features to the game from now will be introduced in the game's recent updates.

Stay tuned and wait for initial changelog.

10
Closed Suggestions / Re: discord
« on: June 16, 2018, 01:29:59 PM »
Done

11
News and Announcements / Client Download
« on: June 01, 2018, 07:37:37 AM »
Official release of FOnline: Aftertimes game client as of 01.06.2018 revision. Full client (700MB) includes Fallout 2 Graphics & Soundtrack. Lite (500MB) requires seprate usage of master.dat renamed to fallout.dat from Fallout 2 original copy. Please download full client only if you do own an original copy of Fallout 2.



12
News and Announcements / Public tests are in progress!
« on: May 02, 2018, 10:45:01 PM »
We've started public tests of upcoming season. Currently the main points are:
- balancing of current builds, weapons and armors (provided by druto),
- new crafting system (provided by worldremaker).

Download FOnline: Aftertime's client from here http://fonline-aftertimes.net/fonline_aftertimes_s2_client_full.zip unpack it and run updater.

After registering your new character go to Hub's Entrance where you can find Marshal from Gun Runners and Altruist with NCR Ranger Combat Armor. These two NPCs can help you make your build plan up to 150 level. Additionally, a little bit to the south-east direction, at the main street you can find all machineries and workbenches which will be featured in second season of this game.
Known issue: All these workbenches/machines are spawned by game staff and will not drop automatically from inventory.

Find us on our official Discord: https://discord.gg/nvWQDDA

13
Game Discussion / Re: Whoo Hoo!
« on: February 21, 2018, 10:03:20 PM »
You need to wait some longer time. I don't know it will be 3-6 months or another year.

Some leak for you ;) :
https://www.youtube.com/watch?v=tm2DfrNiqPg

14
News and Announcements / Re: FOnline: Aftertimes - Client tester!
« on: January 28, 2018, 08:34:42 PM »
We're still looking for testers. PM me here or FOAT discord.

15
News and Announcements / Game release delay.
« on: January 01, 2018, 09:19:43 PM »
Hey!
I regret to inform you that the final release of Aftertimes will be delayed for few months. Unfortunately, the range of planned works is quite large. A lot has been already done (approximately 1-2 updates per day, not including fixes) but there're still many things to do (at least twice as much).
Today I am not able to specify when the main development will end and when the first official tests begin or the game start.

However, if you would like to speed up the progress of works, recruitment for the positions of the dialog writer, story writer, mapper, coder (or helper for filling some things), wiki editor, promoter in main page, forum, Discord, YouTube and Facebook areas are still open. The only requirements are at least the minimum knowledge in development and willingness to work in accordance with the designated trend of this FOnline game.

We're trying to do something more, than a typical PvP with the addition of PvE.

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