Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - worldremaker

Pages: 1 [2] 3
16
Game Discussion / Re: Whoo Hoo!
« on: December 21, 2017, 07:41:23 AM »
The main launch has been planned at January or February but you have to expect some delay.

17
Game Help / Re: More Infos about this Fonline
« on: December 04, 2017, 11:18:30 PM »
Hey,
It will be available in month or two.

18
News and Announcements / FOnline: Aftertimes - Client tester!
« on: November 24, 2017, 01:16:19 PM »
FOnline: Aftertimes team is currently looking for client tester.

Requirements:
- GUI & client functions knowledge,
- general developing knowledge.

Contact:
By PM with worldremaker.

19
News and Announcements / Join FOnline: Aftertimes dev-team!
« on: November 15, 2017, 06:27:57 PM »
Join FOnline: Aftertimes dev-team!

FOnline: Aftertimes team is currently looking for:

- dialog writer,
- story writer,
- mapper,
- coder (or helper for filling some things),
- wiki editor,
- promotor in main page, forum, Discord, YouTube and Facebook areas.

We're also still looking for TeamSpeak 3 administrator.
http://forum.fonline-aftertimes.net/index.php?topic=161.msg187#msg187

Contact:
By PM with worldremaker.

20
News and Announcements / Re: Game server will be shutted down.
« on: September 20, 2017, 05:37:50 PM »
In January 2018.

21
News and Announcements / Game server will be shutted down.
« on: July 09, 2017, 02:16:22 PM »
On 14th or 15th July 2017 the game server will be turned off. We're working on the 2nd season of FOnline: Aftertimes now and we don't have much time for caring current game. The FOnline: Aftertimes will back in few months (expect 3) with new features, locations, content. Our http services such as wiki, forum, the main site will stay on all the time.

We will inform you about the return of the game on this forum, our Discord and FOdev.net http://fodev.net/forum/index.php/topic,29923.0.html

We're still looking for TS3 admin: http://forum.fonline-aftertimes.net/index.php?topic=161.0

22
News and Announcements / We're looking for TeamSpeak 3 administrator!
« on: June 17, 2017, 06:20:11 PM »
Join FOnline: Aftertimes team!

We are looking now for TeamSpeak 3 administrator:

Requirements:
- advanced TeamSpeak 3 server administration knowledge,
- Windows 7, 2008 and 2012 administration knowledge,
- basic routing knowledge,
- 30+ years old.

This job is fully non-profit. Don't expect any real goods for it.

Interested?
PM me here or at our Discord

23
News and Announcements / Re: Changelog 30.05.2017
« on: June 10, 2017, 08:02:52 AM »
We have good jobs already and we don't need earn money on our hobby. ;)

25
News and Announcements / Changelog 09.05.2017
« on: May 09, 2017, 04:54:52 PM »
Changelog 09.05.2017:
- Reworks on various maps,
- Reno citizens will not attack players with Slags,
- Warehouse's Slags will not attack in the team,
- Small adjust with craft (more info tomorrow at wiki),
- Glass bottles are added to traders and various spawners,
- Mine mobs will attack also followers,
- Robots in Sierra Army Depot are more aggressive now.

26
Faction Announcements / Faction names.
« on: May 01, 2017, 01:31:57 PM »
If you can't find your faction name in free faction names's list then just write this faction name here.

27
Wastes / Initial changelog 01.05.2017 (in progress)
« on: April 29, 2017, 01:08:11 PM »
As you know FOnline: Aftertimes is running at the 2nd season of FOnline: Reloaded game. The main differents is:

Client side:
- Improved configurator - you can add some new binds by it.
- DirectX 9.0c is supported now in Direct3D mode.

New character's build:
- Lockpick, science and repair skills have now 200% of capacity.
- Armor class is halved when character is walking or standing.
- Finesse trait is reworked. It should be more effective with energy weapons.
base
leveling
perks
speedboost


New craft system:
workbenches
proffessions
required skills for profs
skill requirements
t3 - t4 bps
items from dismantling, dungeons...
- private mines are still available, their cost is 40.000 but production time is chenged to 1 real day,
- time between vein spawns in private mines is much shorter now,
- you must expect some troubles in private mines,
- high quality chemicals are available in Waterworks, randomly with regular ones,
- high quality electronic parts are available in Waterworks, in the one of the broken computers,
- high quality fibres are available now in Gecko - checkout the west cornfield.

New items:
t3 - t4 bps
m202 rl
resources

Follower adjustments:
- Slaves will stop mining on flee command.
- Flee command is disabled inside of dungeons.
- Dead companions will drop their stuff inside of dungeons.

New features:
- Robbery Job in NCR, Hub and San Francisco.
- Lockers in towns will spawn various items.

New locations:
- v14
- slvvlt

New dungeons:
- Vault 14 in zone 38 : 21,
- Slavery Vault in zone 6 : 8,
- Raiders's Hideout in zone 23 : 13,
- Valdez Tanker underboard (in San Francisco),
- Mariposa Military Base is filled by the the mutants and spawners,
- Sierra Army Depot is filled by item spawners and bots, which will give experience points after their death.
- Ghost Town is setted up in zone 25 : 21,
- Toxic Caves have some spawners now.
- Waterworks - small building on east is guarded by two sentry bots, ruined manager building is filled with the Slags.

Rebalanced weapons:
- burning hexes

Rebalanced armors:

Game mechanics:
  • 3 sec god mode
  • elevators
  • new AI for mobs
  • item spawners in towns
  • npc armor + weapon drops
- NCR Rangers, Enclave patrols and Brotherhood of Steel patrols are dropping their armors now but in really shitty conditions, almost useless as player's armor. These ones for tradinf or dismantling only.
- Same as above for weapons like XL30E, H&K Caws, Pancor Jackhammer, H&K P90c, Minigun, Light Support Weapon, Laser Rifle with extended capacity, Avenger Minigun and Gatling Laser which will be dropped from random encounters.
- Private mines are disabled now - it will be enabled after reworks in sources production part in this game, probably after this weekend.
- Probably you will find some unfinished locations on worldmap.

Fixes:
- Slags in New Reno - the distance to be attacked by them is shorter now,
- Mobs in New Reno will give experience points now.
- You can't use science at hex in Glow and Mariposa.
- (Turn Based mode) Stranded Ship is repaired now - combat will not start randomly anymore,
- Ares - you can't hide your characters behind the cave wall anymore.

Map changes:
- You can't leave Ares by grid on 4th level.
- Entrances in replication point near Modoc are moved outside the builnding.

28
News and Announcements / Changelog 08.04.2017
« on: April 08, 2017, 04:37:34 PM »
Here's the first part of craft system:

Private mines:
- private mines are available now, their cost is 40.000 and production time 1 day,
- time between vein spawns in private mines is shorter now,
- you must expect some troubles there ;)

New resources:
- high quality chemicals are available in Waterworks, randomly with regular ones,
- high quality electronic parts are available in Waterworks, in the one of the broken computers,
- high quality fibres are available now in Gecko - checkout the west cornfield.

29
News and Announcements / Re: Initial changelog 06.04.2017
« on: April 07, 2017, 09:15:27 PM »
Map fixes:
- Vault 14
- two random encounter maps - fixed spawns inside the wrecks and on the rocks

30
News and Announcements / Re: Initial changelog 06.04.2017
« on: April 06, 2017, 07:22:38 PM »
Fixes:
- fixed lockers in Ghost Town,
- Molotov's Coctail: fixed burn time and damage

Pages: 1 [2] 3