FOnline: Aftertimes

Other => Wastes => Topic started by: Veinn on April 07, 2017, 11:35:34 PM

Title: Vault 14 loot rework
Post by: Veinn on April 07, 2017, 11:35:34 PM
My idea for changing loot in lockers (or actually adding it) in the Vault 14.
Level 1:

(http://i.imgur.com/wvHUbWo.jpg)
1. Now spawns - nothing
    New spawn - some nuka cola (3-4), booze (2-3)
2. Now spawns - nothing
    New spawn - nuka cola(2-5), meat, super stimpaks(5-6), stimpaks(6-9)
3. Now spawns - nothing
    New spawn - Chemical components(2-6), buffout(2-5), drug antidote(1-2)

Level 2:

(http://i.imgur.com/vhVz2KL.jpg)
Magic locker is ok, but that guy isn't mutie.


Level 3:

(http://i.imgur.com/3voIFo2.jpg)
1. Now spawns - nothing
    New spawn - 5mm AP (912-1412), AP rockets(21-29)
2. Now spawns - nothing
    New spawn -  Normal Combat armor mark II (2), super tool kit (1-2)
3. Now spawns - nothing
    New spawn - Motion sensor (1-2), Geiger Counter
4. Now spawns - nothing
    New spawn - Jet (6-8), Psycho(7-8), Super Stimpaks(12-16)
5. Magic locker
6. New boss - Corporal
(http://vignette2.wikia.nocookie.net/fallout/images/e/ec/FO2_Hubologist_model.png)
Stats:
HP: 729
Weapon: H&K G11
AP: 12
Resists:
Normal: 8/40%
Laser:    9/70%
Fire:       4/30%
Plasma:  7/60%
Electro:  3/20%
Explode: 5/40%
Drops H&K G11 [Something like 40/60%], , 300 4.7 caseless ammo.
Respawn time: 1 hour.
Delete Enclave Patrolmen, muties and enclave? I don't think so.

So, guys, what do you think about that?



Title: Re: Vault 14 loot rework
Post by: JackRow on May 04, 2018, 09:17:14 PM
This is an awesome idea. I always thought there should be more loot at Vault 14. This would make things a lot more fun around that area.