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Topics - worldremaker

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1
Added new features:

- Traders event.
From time to time some trader has really good stuff to sell what will be announced in the game.
- New Base Control system.
Now you can control few bases (Waterworks, Hawthorne Military Base, Area 51, Nuka Cola Factory in Salt Lake, Mariposa Military Base). These can be retaken by mobs which are living inside. Rewards are spawned one or two times per day. Expect minimum T3 stuff there, up to T4 stuff, implants or T4 blueprints. Mobs will not attack current controller.
Current controller can't looting dungeons lockers or killing mobs living inside.
- Sierra Army Depot has own event.
Just load howitzer by shell, and... FIRE!
- New AI for dungeon mobs.
Forget about the same strategy for dungeons what can be repeated over and over again. Every mob's patroling area and... LOOKING FOR YOU!
- Guarded towns can be raided by bandits, army, outcasts, pets, mutants, and other... things...
Just protect the town and get your reward!
- Factions.
You can register own faction name.
- New locations, and refreshed old ones.
- New dungeons and scenarios for them.
- New crafting system where craft of T4 items is available.


And here we want to introduce you the large part of Fallout of Nevada game's world.
Big thanks to Nevada Band Team.


Your character's build.
When you're registering your character you can set up to 10 points for stat. But during the game it can be higher, by drugs, implant, additional perk, bonus from armor, etc.

Additionally:
- Fast Shot single-shot attacks now target a random limb
- RBTE, BRoF, MRD, Bonus HTH Attacks perks now require 175 ranged skill
- Tree Trunk Tighs disabled, merged with Iron Grip (Iron Limbs) + some description fixes
- Skill points no longer cap on 99
- Added kill counter for players in character sheet (Wastelanders)
- Bloody death animation if the player dies by burst and their HP reaches below -100
- Healing Rate is no longer a percentage, but the actual HP healed (every 30 seconds)
- Base value of Healing Rate is EN/2, cannot be lower than 3
- Gets an additional bonus of MAX_HP/50
- Fast Metabolism gives a +10 bonus to Healing Rate, halves timeout

Client side:
- Our client is on new (but old) revision (412) with some patches and improvements. It allows us to fix few things from the previous game's season.

New client's features:
- Added bullet tracers effect for all weapons
- Added 2 new config entries (the second one will be used later)
Code: [Select]
ShowBulletTracers = 1
ShowFactionIcons = 1
- No reason for using SandBoxie tool any more.

And of course - Mapper.

Mapper is an integral part of client and will be also updated by updater or launcher with client.

Wiki
Unfortunately our wiki stays out of date. We will update it soon as it's only possible.

This changelog is very general and details will be described later. Did I miss something? I think yes. During creating this changelog other devs are still pushing the last server updates for the game's run.

2
News and Announcements / Announcement about the game's start.
« on: October 01, 2018, 11:36:43 AM »
OFFICIAL ANNOUNCEMENT:
The FOnline: Aftertimes game will start on the first day of November.
For the next month we will deal with the improvements, fixing and finishing of newly introduced features only.
Any suggestions of new features to the game from now will be introduced in the game's recent updates.

Stay tuned and wait for initial changelog.

3
News and Announcements / Client Download
« on: June 01, 2018, 07:37:37 AM »
Official release of FOnline: Aftertimes game client as of 01.06.2018 revision. Full client (700MB) includes Fallout 2 Graphics & Soundtrack. Lite (500MB) requires seprate usage of master.dat renamed to fallout.dat from Fallout 2 original copy. Please download full client only if you do own an original copy of Fallout 2.



4
News and Announcements / Public tests are in progress!
« on: May 02, 2018, 10:45:01 PM »
We've started public tests of upcoming season. Currently the main points are:
- balancing of current builds, weapons and armors (provided by druto),
- new crafting system (provided by worldremaker).

Download FOnline: Aftertime's client from here http://fonline-aftertimes.net/fonline_aftertimes_s2_client_full.zip unpack it and run updater.

After registering your new character go to Hub's Entrance where you can find Marshal from Gun Runners and Altruist with NCR Ranger Combat Armor. These two NPCs can help you make your build plan up to 150 level. Additionally, a little bit to the south-east direction, at the main street you can find all machineries and workbenches which will be featured in second season of this game.
Known issue: All these workbenches/machines are spawned by game staff and will not drop automatically from inventory.

Find us on our official Discord: https://discord.gg/nvWQDDA

5
News and Announcements / Game release delay.
« on: January 01, 2018, 09:19:43 PM »
Hey!
I regret to inform you that the final release of Aftertimes will be delayed for few months. Unfortunately, the range of planned works is quite large. A lot has been already done (approximately 1-2 updates per day, not including fixes) but there're still many things to do (at least twice as much).
Today I am not able to specify when the main development will end and when the first official tests begin or the game start.

However, if you would like to speed up the progress of works, recruitment for the positions of the dialog writer, story writer, mapper, coder (or helper for filling some things), wiki editor, promoter in main page, forum, Discord, YouTube and Facebook areas are still open. The only requirements are at least the minimum knowledge in development and willingness to work in accordance with the designated trend of this FOnline game.

We're trying to do something more, than a typical PvP with the addition of PvE.

6
News and Announcements / FOnline: Aftertimes - Client tester!
« on: November 24, 2017, 01:16:19 PM »
FOnline: Aftertimes team is currently looking for client tester.

Requirements:
- GUI & client functions knowledge,
- general developing knowledge.

Contact:
By PM with worldremaker.

7
News and Announcements / Join FOnline: Aftertimes dev-team!
« on: November 15, 2017, 06:27:57 PM »
Join FOnline: Aftertimes dev-team!

FOnline: Aftertimes team is currently looking for:

- dialog writer,
- story writer,
- mapper,
- coder (or helper for filling some things),
- wiki editor,
- promotor in main page, forum, Discord, YouTube and Facebook areas.

We're also still looking for TeamSpeak 3 administrator.
http://forum.fonline-aftertimes.net/index.php?topic=161.msg187#msg187

Contact:
By PM with worldremaker.

8
News and Announcements / Game server will be shutted down.
« on: July 09, 2017, 02:16:22 PM »
On 14th or 15th July 2017 the game server will be turned off. We're working on the 2nd season of FOnline: Aftertimes now and we don't have much time for caring current game. The FOnline: Aftertimes will back in few months (expect 3) with new features, locations, content. Our http services such as wiki, forum, the main site will stay on all the time.

We will inform you about the return of the game on this forum, our Discord and FOdev.net http://fodev.net/forum/index.php/topic,29923.0.html

We're still looking for TS3 admin: http://forum.fonline-aftertimes.net/index.php?topic=161.0

9
News and Announcements / We're looking for TeamSpeak 3 administrator!
« on: June 17, 2017, 06:20:11 PM »
Join FOnline: Aftertimes team!

We are looking now for TeamSpeak 3 administrator:

Requirements:
- advanced TeamSpeak 3 server administration knowledge,
- Windows 7, 2008 and 2012 administration knowledge,
- basic routing knowledge,
- 30+ years old.

This job is fully non-profit. Don't expect any real goods for it.

Interested?
PM me here or at our Discord

11
News and Announcements / Changelog 09.05.2017
« on: May 09, 2017, 04:54:52 PM »
Changelog 09.05.2017:
- Reworks on various maps,
- Reno citizens will not attack players with Slags,
- Warehouse's Slags will not attack in the team,
- Small adjust with craft (more info tomorrow at wiki),
- Glass bottles are added to traders and various spawners,
- Mine mobs will attack also followers,
- Robots in Sierra Army Depot are more aggressive now.

12
Faction Announcements / Faction names.
« on: May 01, 2017, 01:31:57 PM »
If you can't find your faction name in free faction names's list then just write this faction name here.

13
Wastes / Initial changelog 01.05.2017 (in progress)
« on: April 29, 2017, 01:08:11 PM »
As you know FOnline: Aftertimes is running at the 2nd season of FOnline: Reloaded game. The main differents is:

Client side:
- Improved configurator - you can add some new binds by it.
- DirectX 9.0c is supported now in Direct3D mode.

New character's build:
- Lockpick, science and repair skills have now 200% of capacity.
- Armor class is halved when character is walking or standing.
- Finesse trait is reworked. It should be more effective with energy weapons.
base
leveling
perks
speedboost


New craft system:
workbenches
proffessions
required skills for profs
skill requirements
t3 - t4 bps
items from dismantling, dungeons...
- private mines are still available, their cost is 40.000 but production time is chenged to 1 real day,
- time between vein spawns in private mines is much shorter now,
- you must expect some troubles in private mines,
- high quality chemicals are available in Waterworks, randomly with regular ones,
- high quality electronic parts are available in Waterworks, in the one of the broken computers,
- high quality fibres are available now in Gecko - checkout the west cornfield.

New items:
t3 - t4 bps
m202 rl
resources

Follower adjustments:
- Slaves will stop mining on flee command.
- Flee command is disabled inside of dungeons.
- Dead companions will drop their stuff inside of dungeons.

New features:
- Robbery Job in NCR, Hub and San Francisco.
- Lockers in towns will spawn various items.

New locations:
- v14
- slvvlt

New dungeons:
- Vault 14 in zone 38 : 21,
- Slavery Vault in zone 6 : 8,
- Raiders's Hideout in zone 23 : 13,
- Valdez Tanker underboard (in San Francisco),
- Mariposa Military Base is filled by the the mutants and spawners,
- Sierra Army Depot is filled by item spawners and bots, which will give experience points after their death.
- Ghost Town is setted up in zone 25 : 21,
- Toxic Caves have some spawners now.
- Waterworks - small building on east is guarded by two sentry bots, ruined manager building is filled with the Slags.

Rebalanced weapons:
- burning hexes

Rebalanced armors:

Game mechanics:
  • 3 sec god mode
  • elevators
  • new AI for mobs
  • item spawners in towns
  • npc armor + weapon drops
- NCR Rangers, Enclave patrols and Brotherhood of Steel patrols are dropping their armors now but in really shitty conditions, almost useless as player's armor. These ones for tradinf or dismantling only.
- Same as above for weapons like XL30E, H&K Caws, Pancor Jackhammer, H&K P90c, Minigun, Light Support Weapon, Laser Rifle with extended capacity, Avenger Minigun and Gatling Laser which will be dropped from random encounters.
- Private mines are disabled now - it will be enabled after reworks in sources production part in this game, probably after this weekend.
- Probably you will find some unfinished locations on worldmap.

Fixes:
- Slags in New Reno - the distance to be attacked by them is shorter now,
- Mobs in New Reno will give experience points now.
- You can't use science at hex in Glow and Mariposa.
- (Turn Based mode) Stranded Ship is repaired now - combat will not start randomly anymore,
- Ares - you can't hide your characters behind the cave wall anymore.

Map changes:
- You can't leave Ares by grid on 4th level.
- Entrances in replication point near Modoc are moved outside the builnding.

14
News and Announcements / Changelog 08.04.2017
« on: April 08, 2017, 04:37:34 PM »
Here's the first part of craft system:

Private mines:
- private mines are available now, their cost is 40.000 and production time 1 day,
- time between vein spawns in private mines is shorter now,
- you must expect some troubles there ;)

New resources:
- high quality chemicals are available in Waterworks, randomly with regular ones,
- high quality electronic parts are available in Waterworks, in the one of the broken computers,
- high quality fibres are available now in Gecko - checkout the west cornfield.

15
News and Announcements / Initial changelog 06.04.2017
« on: April 06, 2017, 04:10:37 PM »
As you know FOnline: Aftertimes is running at the 2nd season of FOnline: Reloaded game. The main differents is:

Client side:
Improved configurator - you can add some new binds by it.
DirectX 9.0c is supported now in Direct3D mode.

The game:
New dungeons added:
- Vault 14 in zone 38 : 21,
- Slavery Vault in zone 6 : 8,
- Raiders's Hideout in zone 23 : 13,
- Valdez Tanker underboard (in San Francisco),
- Mariposa Military Base is filled by the the mutants and spawners,
- Ghost Town is setted up in zone 25 : 21,

Dungeons reworked:
- Slags in New Reno - the distance to attack by them is shorter now,
- New Reno Sewers Scavengers will give you experience points now,
- (Turn Based mode) Stranded Ship is repaired now - combat will not start randomly anymore,
- Ares - you can't hide your characters behind the cave wall anymore.

Weapons:
Molotov Cocktail - it will burn like hell, burning hexes are available now.

Builds:
Armor Class is changed now - halved when character is standing or walking.
Perks with their requirements are changed now.
Code: [Select]
**Bonus HtH Attacks (302)**
  * Ranks: 1
  * Generic requirements: Level at least 18 (rank 1);
  * Generic effects:  (rank 1);
  * //You have learned the secret arts of the East, or you just punch faster.  In any case, your Hand-to-Hand attacks cost 1 AP less to perform.//
**Bonus HtH Damage (303)**
  * Ranks: 1
  * Generic requirements: Level at least 3 (rank 1);
  * Generic effects: Melee Damage increased by 10, Armor Class increased by 15 (rank 1);
  * //Experience in unarmed combat has given you the edge when it comes to damage.  You cause +7 points of damage with hand-to-hand and melee attacks.//
**Bonus Move (304)**
  * Ranks: 1
  * Generic requirements: Level at least 3, Agility at least 6 (rank 1);
  * Generic effects:  increased by 2 (rank 1);
  * //For each level of Bonus Move, you get 2 free APs each turn that can only be used for movement.  In other words, you can move 2 free hexes each turn for each level of this Perk.//
**Bonus Ranged Damage (305)**
  * Ranks: 2
  * Generic requirements: Level at least 9 (rank 1); Level at least 12 (rank 2);
  * Generic effects:  (rank 1);  (rank 2);
  * //Your training in firearms and other ranged weapons has made you more deadly in ranged combat.  For each level of this Perk, you do +2 points of damage with ranged weapons.//
**Bonus Rate of Fire (306)**
  * Ranks: 1
  * Generic requirements: Level at least 18 (rank 1);
  * Generic effects:  (rank 1);
  * //This Perk allows you to pull the trigger a little faster and still remain as accurate as before.  Each ranged weapon attack costs 1 AP less to perform.//
**Earlier Sequence (307)**
  * Ranks: 1
  * Generic requirements: Level at least 3, Perception at least 5 (rank 1);
  * Generic effects: Sequence increased by 2 (rank 1);
  * //You are more likely to move before your opponents in combat, since your Sequence is increased by +2 points.//
**More Critical (309)**
  * Ranks: 1
  * Generic requirements: Level at least 3 (rank 1);
  * Generic effects: Critical Chance increased by 5 (rank 1);
  * //You are more likely to cause critical hits in combat if you have this Perk. You get an additional +5% chance to cause a critical hit.//
**Toughness (313)**
  * Ranks: 2
  * Generic requirements: Level at least 6, Endurance at least 4 (rank 1); Level at least 9 (rank 2);
  * Generic effects: Damage Threshold increased by 3, Damage Resistance increased by 5 (rank 1); Damage Threshold increased by 3, Damage Resistance increased by 5 (rank 2);
  * //When you are tough, you take less damage. You gain +5% to your general damage resistance and +2 to your general damage threshold.//
**Strong Back (314)**
  * Ranks: 1
  * Generic requirements: Level at least 6, Endurance at least 6 (rank 1);
  * Generic effects: Carry Weight increased by 22650 (rank 1);
  * //AKA Mule. You can carry an additional 22 kg of equipment.//
**Sharpshooter (315)**
  * Ranks: 1
  * Generic requirements: Level at least 9 (rank 1);
  * Generic effects:  (rank 1);
  * //You have a talent for hitting things at longer distances.  For each level of this Perk, you get a +2 bonus to Perception for the purposes of determining sight range.  You also get a small bonus to chance to hit your opponent with ranged weapon.//
**Silent Running (316)**
  * Ranks: 1
  * Generic requirements: Level at least 6, Sneak at least 100 (rank 1);
  * Generic effects:  (rank 1);
  * //With this Perk, you now have the ability to move quickly and still remain quiet.  You can Sneak and run without suffering any penalty.  //
**Healer (320)**
  * Ranks: 1
  * Generic requirements: Level at least 3, First aid at least 75 (rank 1);
  * Generic effects:  (rank 1);
  * //The healing of bodies comes easier to you with this Perk. This Perk heals 15-30 additional hit points when using the First Aid.//
**Better Critical (322)**
  * Ranks: 1
  * Generic requirements: Level at least 12 (rank 1);
  * Generic effects:  (rank 1);
  * //The critical hits you cause in ranged combat are more devastating. You gain a +20 bonus on the critical hit table, almost ensuring that more damage will be done. This does not affect the chance to cause a critical hit.//
**Silent Death (326)**
  * Ranks: 1
  * Generic requirements: Level at least 15, Sneak at least 125 (rank 1);
  * Generic effects:  (rank 1);
  * //While Sneaking, if you hit a critter in the back, you will cause and automatic critical hit with +10 on the roll when attacking hand to hand or with a thrown or one handed weapon. Silent Death is that kind of Perk.//
**Action Boy (327)**
  * Ranks: 1
  * Generic requirements: Level at least 12, Agility at least 6 (rank 1);
  * Generic effects: Maximum Action Points increased by 2 (rank 1);
  * //Each level of Action Boy (insert Girl if you wish) gives you an additional AP to spend every combat turn.  You can use these generic APs on any task.//
**Lifegiver (329)**
  * Ranks: 3
  * Generic requirements: Level at least 12, Endurance at least 5 (rank 1); Level at least 15, Endurance at least 6 (rank 2); Level at least 18, Endurance at least 7 (rank 3);
  * Generic effects: Maximum Hit Points increased by 40 (rank 1); Maximum Hit Points increased by 40 (rank 2); Maximum Hit Points increased by 40 (rank 3);
  * //With each respective level of this Perk, you gain an additional 40, 30 and 20 Hit Points.  This is in addition to the hit points you already gain per level based off of your Endurance.//
**Dodger (330)**
  * Ranks: 1
  * Generic requirements: Level at least 3, Agility at least 8 (rank 1);
  * Generic effects: Armor Class increased by 20 (rank 1);
  * //You are less likely to be hit in combat if you have this Perk. You gain a +20 to your Armor Class.//
**Medic (333)**
  * Ranks: 1
  * Generic requirements: Level at least 15, First aid at least 175 (rank 1);
  * Generic effects:  (rank 1);
  * //The Medic halves the timeouts for First Aid and Doctor skills.//
**Heave Ho! (336)**
  * Ranks: 1
  * Generic requirements: Level at least 6, Throwing at least 100 (rank 1);
  * Generic effects:  (rank 1);
  * //This perk gives you an additional +1 to Strength (up to 10), for purposes of determining range with thrown weapons only. This Perk will exceed a weapon's maximum range.//
**Ghost (339)**
  * Ranks: 1
  * Generic requirements: Level at least 6, Sneak at least 80 (rank 1);
  * Generic effects:  (rank 1);
  * //When the sun goes down or you are in a poorly lit area, you move like a ghost with this Perk.  Your get the bonus for being near walls from 5 hexes away.//
**Quick Pockets (349)**
  * Ranks: 1
  * Generic requirements: Level at least 3, Agility at least 5 (rank 1);
  * Generic effects:  (rank 1);
  * //You have learned to pack your equipment better, your increased dexterity enables you to retrieve and put away items in half the time.//
**Adrenaline Rush (380)**
  * Ranks: 1
  * Generic requirements: Level at least 3, Strength at least 7 (rank 1);
  * Generic effects:  (rank 1);
  * //With this Perk, you gain +5% to your Damage Resistance and +1 to Damage Threshold for each quarter of the hit points you lose.//
**Gain Strength (385)**
  * Ranks: 1
  * Generic requirements: Level at least 12, Strength at most 9 (rank 1);
  * Generic effects: Strength increased by 1 (rank 1);
  * //With this Perk you gain +1 to your Strength.//
**Gain Perception (386)**
  * Ranks: 1
  * Generic requirements: Level at least 12, Perception at most 9 (rank 1);
  * Generic effects: Perception increased by 1 (rank 1);
  * //With this Perk you gain +1 to your Perception.//
**Gain Endurance (387)**
  * Ranks: 1
  * Generic requirements: Level at least 12, Endurance at most 9 (rank 1);
  * Generic effects: Endurance increased by 1 (rank 1);
  * //With this Perk you gain +1 to your Endurance.//
**Gain Charisma (388)**
  * Ranks: 1
  * Generic requirements: Level at least 12, Charisma at most 9 (rank 1);
  * Generic effects: Charisma increased by 1 (rank 1);
  * //With this Perk you gain +1 to your Charisma.//
**Gain Intelligence (389)**
  * Ranks: 1
  * Generic requirements: Level at least 12, Intelligence at most 9 (rank 1);
  * Generic effects: Intelligence increased by 1 (rank 1);
  * //With this Perk you gain +1 to your Intelligence.//
**Gain Agility (390)**
  * Ranks: 1
  * Generic requirements: Level at least 12, Agility at most 9 (rank 1);
  * Generic effects: Agility increased by 1 (rank 1);
  * //With this Perk you gain +1 to your Agility.//
**Gain Luck (391)**
  * Ranks: 1
  * Generic requirements: Level at least 12, Luck at most 9 (rank 1);
  * Generic effects: Luck increased by 1 (rank 1);
  * //With this Perk you gain +1 to your Luck.//
**HtH Evade (394)**
  * Ranks: 1
  * Generic requirements: Level at least 6 (rank 1);
  * Generic effects:  (rank 1);
  * //If both item slots are empty, you get additional 20 points to your AC.//
**Living Anatomy (398)**
  * Ranks: 1
  * Generic requirements: Level at least 12, First aid at least 100 (rank 1);
  * Generic effects:  (rank 1);
  * //You have a better understanding of living creatures and their strengths and weaknesses.  You get more critical successes and fewer critical failures when you are healing, and you do +5 damage per attack to living creatures.//
**Pack Rat (401)**
  * Ranks: 1
  * Generic requirements: Level at least 3, Intelligence at least 6 (rank 1);
  * Generic effects:  (rank 1);
  * //You are efficient at arranging your inventory in general.  This makes it much easier to carry that little extra you've always needed.//
**Pyromaniac (402)**
  * Ranks: 2
  * Generic requirements: Level at least 9, Big Guns at least 100 (rank 1); Level at least 15, Big Guns at least 150 (rank 2);
  * Generic effects:  (rank 1);  (rank 2);
  * //You do extra damage with fire-based weapons, and enemies always seem to die in the most painful fiery fashion.//
**Quick Recovery (403)**
  * Ranks: 1
  * Generic requirements: Level at least 3, Agility at least 6 (rank 1);
  * Generic effects:  (rank 1);
  * //You are quick at recovering from being knocked down.//
**Stonewall (405)**
  * Ranks: 1
  * Generic requirements: Level at least 9, Strength at least 5 (rank 1);
  * Generic effects:  (rank 1);
  * //You are much less likely to be knocked down in combat.//
**Weapon Handling (407)**
  * Ranks: 1
  * Generic requirements: Level at least 3 (rank 1);
  * Generic effects:  (rank 1);
  * //You can wield weapons much larger than normally allowed. You gain a +2 to your strength for the purposes of Strength checks when trying to wield weaponry.//
**Tree Trunk Thighs (421)**
  * Ranks: 1
  * Generic requirements: Level at least 6, Endurance at least 6 (rank 1);
  * Generic effects:  (rank 1);
  * //You have large legs, you are able to shrug off leg shots that would floor others.//
**Iron Grip (422)**
  * Ranks: 1
  * Generic requirements: Level at least 3, Strength at least 8 (rank 1);
  * Generic effects:  (rank 1);
  * //They will have to pry your gun from your cold dead hands. You suffer fewer weapon drops and arm cripples.//
**Man of Steel (423)**
  * Ranks: 1
  * Generic requirements: Level at least 15, Endurance at least 8 (rank 1);
  * Generic effects:  (rank 1);
  * //You are as tough as they come. Critical hits just don�t seem to affect you as much as they do others.//
**Even More Criticals (424)**
  * Ranks: 1
  * Generic requirements: Level at least 6 (rank 1);
  * Generic effects: Critical Chance increased by 10 (rank 1);
  * //You are able to spot the vulnerable points in enemies. You gain 10% critical chance.//
**Right Between the Eyes (425)**
  * Ranks: 1
  * Generic requirements: Level at least 15 (rank 1);
  * Generic effects:  (rank 1);
  * //You are able to hit your target with unerring accuracy. Helmets are no protection against you! //
**Fast Reload (426)**
  * Ranks: 1
  * Generic requirements: Level at least 6 (rank 1);
  * Generic effects:  (rank 1);
  * //You are able to reload your weapon very quickly. It only takes you 1 AP.//
**Spray and Pray (427)**
  * Ranks: 1
  * Generic requirements: Level at least 6 (rank 1);
  * Generic effects:  (rank 1);
  * //You cover your target in bullets... one of them is bound to find a hole. You ignore armour�s Critical Modifier.//
**More Ranged Damage (428)**
  * Ranks: 1
  * Generic requirements: Level at least 15 (rank 1);
  * Generic effects:  (rank 1);
  * ////
**Livewire (429)**
  * Ranks: 1
  * Generic requirements: Level at least 3, Agility at least 6 (rank 1);
  * Generic effects:  (rank 1);
  * //You have learnt to harness your extra energy and in battle you are a blur. You double your bonus AC gained from your AG.//
**HtH Evade+ (436)**
  * Ranks: 1
  * Generic requirements: Level at least 9 (rank 1);
  * Generic effects:  (rank 1);
  * //If both of your item slots are empty, you get a +40 bonus to your Armor Class.//
**Dodger+ (437)**
  * Ranks: 1
  * Generic requirements: Level at least 9, Agility at least 8 (rank 1);
  * Generic effects: Armor Class increased by 40 (rank 1);
  * //You are even less likely to be hit in combat if you have this Perk. You gain a +40 to your Armor Class.//
**More HtH Criticals (443)**
  * Ranks: 1
  * Generic requirements: Level at least 6 (rank 1);
  * Generic effects:  (rank 1);
  * //Mastery in unarmed combat has given you the edge when it comes to damage.  You cause +15% critical chance with hand-to-hand and melee attacks.//
**In Your Face! (444)**
  * Ranks: 1
  * Generic requirements: Level at least 9 (rank 1);
  * Generic effects:  (rank 1);
  * //You cut an intimidating figure and people cower when you are near. Opponents have a 50% chance of missing you when in an adjacent square.//
**Hit the Gaps (445)**
  * Ranks: 1
  * Generic requirements: Level at least 12 (rank 1);
  * Generic effects:  (rank 1);
  * //You are an expert at punching through the weak spots in armor. The Critical Modifier value of any armor is reduced by 50% //
**Better HtH Criticals (446)**
  * Ranks: 1
  * Generic requirements: Level at least 15 (rank 1);
  * Generic effects:  (rank 1);
  * //The critical hits you cause in hand to hand combat are more devastating. You gain a +25 bonus on the critical hit table. This does not affect the chance to cause a critical hit.//
**Heave Ho!! (447)**
  * Ranks: 1
  * Generic requirements: Level at least 9, Throwing at least 125 (rank 1);
  * Generic effects:  (rank 1);
  * //This perk gives you an additional +1 to Strength (up to 10), for purposes of determining range with thrown weapons only. This Perk will exceed a weapon's maximum range.//

New animations:
- hardened power armor, leather armor mk2, enclave and brotherhood armors have own animation sets.

New feature:
- Robbery Job in NCR, Hub and San Francisco.
- (start in short time) Lockers in towns will spawn various items.

Additional info:
- Craft table isn't finished now, and it's broken. We will fix it after this weekend. New workbenches are implemented now with those called as advanced machinery, where you will be able to craft T4 items.
- NCR Rangers, Enclave patrols and Brotherhood of Steel patrols are dropping their armors now but in really shitty conditions. It will be the part of our craft system.
- Same as above for weapons like XL30E, H&K Caws, Pancor Jackhammer, H&K P90c, Minigun, Light Support Weapon, Laser Rifle with extended capacity, Avenger Minigun and Gatling Laser which will be dropped from random encounters.
- Private mines are disabled now - it will be enabled after reworks in sources production part in this game, probably after this weekend.
- Probably you will find some unfinished locations on worldmap.

From FOnline: Aftertimes dev team:
Probably we forgot to write about something what was changed or added. We have a lot of ideas which we want implement to this game. During the game you can expect some updates, server events, etc. We're preparing something different than simple FOnline game for you.

Have fun!

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