Author Topic: Initial changelog for 2nd season of FOnline: Aftertimes  (Read 3590 times)

worldremaker

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Initial changelog for 2nd season of FOnline: Aftertimes
« on: November 04, 2018, 02:03:36 PM »
Added new features:

- Traders event.
From time to time some trader has really good stuff to sell what will be announced in the game.
- New Base Control system.
Now you can control few bases (Waterworks, Hawthorne Military Base, Area 51, Nuka Cola Factory in Salt Lake, Mariposa Military Base). These can be retaken by mobs which are living inside. Rewards are spawned one or two times per day. Expect minimum T3 stuff there, up to T4 stuff, implants or T4 blueprints. Mobs will not attack current controller.
Current controller can't looting dungeons lockers or killing mobs living inside.
- Sierra Army Depot has own event.
Just load howitzer by shell, and... FIRE!
- New AI for dungeon mobs.
Forget about the same strategy for dungeons what can be repeated over and over again. Every mob's patroling area and... LOOKING FOR YOU!
- Guarded towns can be raided by bandits, army, outcasts, pets, mutants, and other... things...
Just protect the town and get your reward!
- Factions.
You can register own faction name.
- New locations, and refreshed old ones.
- New dungeons and scenarios for them.
- New crafting system where craft of T4 items is available.


And here we want to introduce you the large part of Fallout of Nevada game's world.
Big thanks to Nevada Band Team.


Your character's build.
When you're registering your character you can set up to 10 points for stat. But during the game it can be higher, by drugs, implant, additional perk, bonus from armor, etc.

Additionally:
- Fast Shot single-shot attacks now target a random limb
- RBTE, BRoF, MRD, Bonus HTH Attacks perks now require 175 ranged skill
- Tree Trunk Tighs disabled, merged with Iron Grip (Iron Limbs) + some description fixes
- Skill points no longer cap on 99
- Added kill counter for players in character sheet (Wastelanders)
- Bloody death animation if the player dies by burst and their HP reaches below -100
- Healing Rate is no longer a percentage, but the actual HP healed (every 30 seconds)
- Base value of Healing Rate is EN/2, cannot be lower than 3
- Gets an additional bonus of MAX_HP/50
- Fast Metabolism gives a +10 bonus to Healing Rate, halves timeout

Client side:
- Our client is on new (but old) revision (412) with some patches and improvements. It allows us to fix few things from the previous game's season.

New client's features:
- Added bullet tracers effect for all weapons
- Added 2 new config entries (the second one will be used later)
Code: [Select]
ShowBulletTracers = 1
ShowFactionIcons = 1
- No reason for using SandBoxie tool any more.

And of course - Mapper.

Mapper is an integral part of client and will be also updated by updater or launcher with client.

Wiki
Unfortunately our wiki stays out of date. We will update it soon as it's only possible.

This changelog is very general and details will be described later. Did I miss something? I think yes. During creating this changelog other devs are still pushing the last server updates for the game's run.

Big Hat Logan

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Re: Initial changelog for 2nd season of FOnline: Aftertimes
« Reply #1 on: November 04, 2018, 05:29:24 PM »
Added new features:

- Traders event.
From time to time some trader has really good stuff to sell what will be announced in the game.
- New Base Control system.
Now you can control few bases (Waterworks, Hawthorne Military Base, Area 51, Nuka Cola Factory in Salt Lake, Mariposa Military Base). These can be retaken by mobs which are living inside. Rewards are spawned one or two times per day. Expect minimum T3 stuff there, up to T4 stuff, implants or T4 blueprints. Mobs will not attack current controller.
Current controller can't looting dungeons lockers or killing mobs living inside.
- Sierra Army Depot has own event.
Just load howitzer by shell, and... FIRE!
- New AI for dungeon mobs.
Forget about the same strategy for dungeons what can be repeated over and over again. Every mob's patroling area and... LOOKING FOR YOU!
- Guarded towns can be raided by bandits, army, outcasts, pets, mutants, and other... things...
Just protect the town and get your reward!
- Factions.
You can register own faction name.
- New locations, and refreshed old ones.
- New dungeons and scenarios for them.
- New crafting system where craft of T4 items is available.


And here we want to introduce you the large part of Fallout of Nevada game's world.
Big thanks to Nevada Band Team.


Your character's build.
When you're registering your character you can set up to 10 points for stat. But during the game it can be higher, by drugs, implant, additional perk, bonus from armor, etc.

Additionally:
- Fast Shot single-shot attacks now target a random limb
- RBTE, BRoF, MRD, Bonus HTH Attacks perks now require 175 ranged skill
- Tree Trunk Tighs disabled, merged with Iron Grip (Iron Limbs) + some description fixes
- Skill points no longer cap on 99
- Added kill counter for players in character sheet (Wastelanders)
- Bloody death animation if the player dies by burst and their HP reaches below -100
- Healing Rate is no longer a percentage, but the actual HP healed (every 30 seconds)
- Base value of Healing Rate is EN/2, cannot be lower than 3
- Gets an additional bonus of MAX_HP/50
- Fast Metabolism gives a +10 bonus to Healing Rate, halves timeout

Client side:
- Our client is on new (but old) revision (412) with some patches and improvements. It allows us to fix few things from the previous game's season.

New client's features:
- Added bullet tracers effect for all weapons
- Added 2 new config entries (the second one will be used later)
Code: [Select]
ShowBulletTracers = 1
ShowFactionIcons = 1
- No reason for using SandBoxie tool any more.

And of course - Mapper.

Mapper is an integral part of client and will be also updated by updater or launcher with client.

Wiki
Unfortunately our wiki stays out of date. We will update it soon as it's only possible.

This changelog is very general and details will be described later. Did I miss something? I think yes. During creating this changelog other devs are still pushing the last server updates for the game's run.
About the "devs are still pushing the last server updates for the game's run" Is the official game out yet or no???

Tank

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Re: Initial changelog for 2nd season of FOnline: Aftertimes
« Reply #2 on: November 06, 2018, 03:41:43 PM »
Yes this is official game start.

Gimper

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Re: Initial changelog for 2nd season of FOnline: Aftertimes
« Reply #3 on: January 07, 2019, 03:44:28 AM »
Yo client is still downloading but I already have a boner just from reading this. Hyped to play. High expectations guys lol
*Poking at liver hanging from body* "It's only a flesh-wound Gimper, don't be a baby." -Megelito

Knuckle

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Re: Initial changelog for 2nd season of FOnline: Aftertimes
« Reply #4 on: January 27, 2019, 09:35:24 AM »
Added new features:

- Traders event.
From time to time some trader has really good stuff to sell what will be announced in the game.
- New Base Control system.
Now you can control few bases (Waterworks, Hawthorne Military Base, Area 51, Nuka Cola Factory in Salt Lake, Mariposa Military Base). These can be retaken by mobs which are living inside. Rewards are spawned one or two times per day. Expect minimum T3 stuff there, up to T4 stuff, implants or T4 blueprints. Mobs will not attack current controller.
Current controller can't looting dungeons lockers or killing mobs living inside.
- Sierra Army Depot has own event.
Just load howitzer by shell, and... FIRE!
- New AI for dungeon mobs.
Forget about the same strategy for dungeons what can be repeated over and over again. Every mob's patroling area and... LOOKING FOR YOU!
- Guarded towns can be raided by bandits, army, outcasts, pets, mutants, and other... things...
Just protect the town and get your reward!
- Factions.
You can register own faction name.
- New locations, and refreshed old ones.
- New dungeons and scenarios for them.
- New crafting system where craft of T4 items is available.


And here we want to introduce you the large part of Fallout of Nevada game's world.
Big thanks to Nevada Band Team.


Your character's build.
When you're registering your character you can set up to 10 points for stat. But during the game it can be higher, by drugs, implant, additional perk, bonus from armor, etc.

Additionally:
- Fast Shot single-shot attacks now target a random limb
- RBTE, BRoF, MRD, Bonus HTH Attacks perks now require 175 ranged skill
- Tree Trunk Tighs disabled, merged with Iron Grip (Iron Limbs) + some description fixes
- Skill points no longer cap on 99
- Added kill counter for players in character sheet (Wastelanders)
- Bloody death animation if the player dies by burst and their HP reaches below -100
- Healing Rate is no longer a percentage, but the actual HP healed (every 30 seconds)
- Base value of Healing Rate is EN/2, cannot be lower than 3
- Gets an additional bonus of MAX_HP/50
- Fast Metabolism gives a +10 bonus to Healing Rate, halves timeout

Client side:
- Our client is on new (but old) revision (412) with some patches and improvements. It allows us to fix few things from the previous game's season.

New client's features:
- Added bullet tracers effect for all weapons
- Added 2 new config entries (the second one will be used later)
Code: [Select]
ShowBulletTracers = 1
ShowFactionIcons = 1
- No reason for using SandBoxie tool any more.

And of course - Mapper.

Mapper is an integral part of client and will be also updated by updater or launcher with client.

Wiki
Unfortunately our wiki stays out of date. We will update it soon as it's only possible.

This changelog is very general and details will be described later. Did I miss something? I think yes. During creating this changelog other devs are still pushing the last server updates for the game's run.

I have not even started yet, but from the read ups this game sounds fucking amazing guys, nice to see something balanced, a game for gamers for a change, keep up the good work guys