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Suggestions / Re: Sugestion by Veki
« Last post by Veki on Today at 11:38:21 AM »
Sniper perk...you secialise for targeting, your aiming shoots take one less AP, stuck with BROF
Suggestions / Re: Sugestion by Veki
« Last post by Veki on May 13, 2018, 10:30:32 AM »
make trait skilled more usefull...You are skilled you get 5 skill points but you get perk every 4 level.
lets add bonus to that 20hp bonus, 5+ bonus SPECIAL points. something simular fallout2 trait skiled and gifted(give you +1 for all your special)  to merge into one?
Suggestions / Re: Sugestion by Veki
« Last post by Veki on May 13, 2018, 10:10:30 AM »
your explosive dinamite if it armed desapair if you spawn in tb fight(preventing people to coming over in over in blue suit suicide and ruin tb fights
Suggestions / Re: Sugestion by Veki
« Last post by Veki on May 13, 2018, 10:06:39 AM »
Maybe to make faction points for ranking factions by time they keeping towns, 1 point for every minute...so we can easy track factions succes in TC.
Suggestions / Re: Sugestion by Veki
« Last post by Veki on May 13, 2018, 10:04:22 AM »
1.Sugestion for granate trow main hand to have option to aim like rocket launcher(ctrl-a?)

2.Sugestion Toxic cave from fallout 2 be closed Quest dungeon. for now this map dont have use.
You need to retrive data for brotherhood of steel(or enclave or somebody other) in toxic
cave...I didnt chek map in fonline in fallout 2 you need to repair lift to go underground where you can find Robot boss and CBT armor mk2(very rare) in fallout 2 dont have any back up story for this, but we can make simular dungeon if we acepted idea hard to get, not to make this quest repitable.
Suggestions / Re: Sugestion by Veki
« Last post by Veki on May 09, 2018, 09:49:12 PM »
quick special encounter...dead brotherhood regrutes...many dead bodyes laying on the ground, like 5 of them in desert...they have some medicals, random t3 weapons(1 from each skill category) regular cbt armors...except captain who have good brotherhood combat armor stated and  gaus pistol. Idea come in desert eria you have dont have chanse to get special encounter. special encounter spawaning depends of regia, you will never get example hospital in desert etc. Background story: they go to mission to prove themself, they die...
offcorse boddyes of some fire geckos around , to look why they are not interested in loot
Suggestions / Re: Sugestion by Veki
« Last post by Veki on May 09, 2018, 09:31:28 PM »
About caving is simple idea...
1 option in mountains regia where usuly spawn encounters with caves, you need simple just to add every cave map inside have some random encounter(raiders, murders, slavers,deathclaws,muties)depends the regia of that encounters...and locker(maybe dead NPC-s who you can loot)  who they guard. or just simple spawn...also some map of caves are to much big, totaly necesery to be that size.
2 option:Right now is posible sometimes to find some weapon or armor or drug in caves, but not big chanse...make that chanse to be 100 procent. every cave drop some item.
News and Announcements / Re: Public tests are in progress!
« Last post by druto on May 09, 2018, 01:28:49 PM »
And keep in mind that there are many unfinished features right now. Some dungeons are empty or theiy wait for content to be added. Many of these will be only adjusted shortly before the start of the new session.

For now just hunt me bugs and have fun :)
Suggestions / Re: Achievements
« Last post by druto on May 09, 2018, 01:24:39 PM »
These can be botted easily in a game like this, and in return they would provide too big advantage.
Suggestions / Re: Sugestion by Veki
« Last post by druto on May 09, 2018, 01:22:08 PM »

1. traders will be adjusted to make obtaining good stuff less easy. good idea with the upgrading system, we'll see
2. xp from revolvers is already nerfed (i think). not sure about deagles
3. finesse is already working better with EW because ammo types were adjusted to it. i agree with bonus crit power, but 10 only (maybe).
4. current implants work like they used to, except:
- Nemean: +15 HP
- Dermal: +3% DR (+1 dt on second lvl)
- Phoenix: +3% DR to laser etc (+1 dt on second lvl)
we will see if they are too unbalanced. also, right now people have +1% dr in general (toughness x 2 = 8 + 8)
- land mines will be more accessible, probably as dungeon loot
- caving will be more interesting later. give me more details if you have ideas for this
- leather combat jacket: nope, but we will try to make it more useful, probably for sneakers.
- poison is already buffed, it is not deadly if you heal yourself in time. right now its 5-7% damage and more frequent
- i dont know if that thing in pipboy is possible to do, but actually we might have a better solution. anyways, there won't be many quests and jobs in the first session, unless we find good writers/ideas. it is planned, but not in first priority for now.
- we have molotov for flames. i find smoke grenades a bit unnecessary but not impossible. and i plan to add EMP and Electro rocket type as a rare ammo for RL. either that or a new emp-based gun (t4)

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