Author Topic: Vault 14 loot rework  (Read 1642 times)

Veinn

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Vault 14 loot rework
« on: April 07, 2017, 11:35:34 PM »
My idea for changing loot in lockers (or actually adding it) in the Vault 14.
Level 1:


1. Now spawns - nothing
    New spawn - some nuka cola (3-4), booze (2-3)
2. Now spawns - nothing
    New spawn - nuka cola(2-5), meat, super stimpaks(5-6), stimpaks(6-9)
3. Now spawns - nothing
    New spawn - Chemical components(2-6), buffout(2-5), drug antidote(1-2)

Level 2:


Magic locker is ok, but that guy isn't mutie.


Level 3:


1. Now spawns - nothing
    New spawn - 5mm AP (912-1412), AP rockets(21-29)
2. Now spawns - nothing
    New spawn -  Normal Combat armor mark II (2), super tool kit (1-2)
3. Now spawns - nothing
    New spawn - Motion sensor (1-2), Geiger Counter
4. Now spawns - nothing
    New spawn - Jet (6-8), Psycho(7-8), Super Stimpaks(12-16)
5. Magic locker
6. New boss - Corporal

Stats:
HP: 729
Weapon: H&K G11
AP: 12
Resists:
Normal: 8/40%
Laser:    9/70%
Fire:       4/30%
Plasma:  7/60%
Electro:  3/20%
Explode: 5/40%
Drops H&K G11 [Something like 40/60%], , 300 4.7 caseless ammo.
Respawn time: 1 hour.
Delete Enclave Patrolmen, muties and enclave? I don't think so.

So, guys, what do you think about that?



« Last Edit: April 07, 2017, 11:43:37 PM by Veinn »

JackRow

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Re: Vault 14 loot rework
« Reply #1 on: May 04, 2018, 09:17:14 PM »
This is an awesome idea. I always thought there should be more loot at Vault 14. This would make things a lot more fun around that area.
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